The AICommand repository on GitHub, created by Keijiro Takahashi, is a plugin for Unity that provides a simple interface for controlling an AI agent through a series of commands. This plugin is designed to simplify the process of creating AI behaviors in Unity games and simulations.

The plugin offers a variety of commands that can be used to direct the agent’s movement, such as “move to,” “rotate to,” and “look at.” It also allows users to define custom commands through the use of C# scripts. These commands can be organized into sequences and executed in order, allowing for more complex behaviors to be created.

The AICommand plugin is compatible with Unity’s built-in NavMesh system, which allows for easy pathfinding and obstacle avoidance. Additionally, the plugin supports integration with external AI systems, such as TensorFlow, through the use of custom command scripts.

The repository includes documentation and example projects to help users get started with the plugin. It is licensed under the MIT License, meaning it can be used freely for both commercial and non-commercial purposes.